Opole Province
Two new approaches to multiple canonical correlation analysis for repeated measures data
Górecki, Tomasz, Krzyśko, Mirosław, Gnettner, Felix, Kokoszka, Piotr
In classical canonical correlation analysis (CCA), the goal is to determine the linear transformations of two random vectors into two new random variables that are most strongly correlated. Canonical variables are pairs of these new random variables, while canonical correlations are correlations between these pairs. In this paper, we propose and study two generalizations of this classical method: (1) Instead of two random vectors we study more complex data structures that appear in important applications. In these structures, there are $L$ features, each described by $p_l$ scalars, $1 \le l \le L$. We observe $n$ such objects over $T$ time points. We derive a suitable analog of the CCA for such data. Our approach relies on embeddings into Reproducing Kernel Hilbert Spaces, and covers several related data structures as well. (2) We develop an analogous approach for multidimensional random processes. In this case, the experimental units are multivariate continuous, square-integrable functions over a given interval. These functions are modeled as elements of a Hilbert space, so in this case, we define the multiple functional canonical correlation analysis, MFCCA. We justify our approaches by their application to two data sets and suitable large sample theory. We derive consistency rates for the related transformation and correlation estimators, and show that it is possible to relax two common assumptions on the compactness of the underlying cross-covariance operators and the independence of the data.
- Europe > Austria > Vienna (0.14)
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- North America > United States > Colorado > Larimer County > Fort Collins (0.04)
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Phoeni6: a Systematic Approach for Evaluating the Energy Consumption of Neural Networks
Oliveira-Filho, Antônio, Silva-de-Souza, Wellington, Sakuyama, Carlos Alberto Valderrama, Xavier-de-Souza, Samuel
This paper presents Phoeni6, a systematic approach for assessing the energy consumption of neural networks while upholding the principles of fair comparison and reproducibility. The methodology automates energy evaluations through containerized tools, robust database management, and versatile data models. In the first case study, the energy consumption of AlexNet and MobileNet was compared using raw and resized images. Results showed that MobileNet is up to 6.25% more energy-e fficient for raw images and 2.32% for resized datasets, while maintaining competitive accuracy levels. In the second study, the impact of image file formats on energy consumption was evaluated. BMP images reduced energy usage by up to 30% compared to PNG, highlighting the influence of file formats on energy e fficiency. These findings emphasize the importance of Phoeni6 in optimizing energy consumption for diverse neural network applications and establishing sustainable artificial intelligence practices. Introduction Deep Neural Networks (DNN) are being used with relative success in fields such as computer vision and natural language processing) [1, 2]. A growing number of initiatives have been promoting the development of these networks to solve everyday problems, including optimizing resource allocation in energy-constrained environments like wireless sensor networks [3]. There are repositories [4, 5] with hundreds of networks created and made available in lists ordered by accuracy, which is the primary metric used to assess the quality of each network. Their results emphasize that the search for energy efficiency can significantly benefit mobile devices' autonomy and positively a ff ect the financial costs and carbon footprints of large data centers distributed worldwide. These works measure energy to evaluate their technique. There is an evident global concern for the energy consumption of software products that a ffect people's daily lives--neural networks are becoming one of them. This fact has important implications on the criteria used to choose these products. It is reasonable to say that energy consumption is becoming part of the criteria for selecting neural networks, just as accuracy is. However, unlike the accuracy calculation, which fundamentally depends on the dataset and the procedures used during the training phase, the energy calculation depends on the devices involved. This aspect adds extra challenges to reproducing the results (RR) and making fair comparisons (FC) between di ff er-ent networks [24]. Evaluating the energy consumption of neural networks while adhering to the principles of Fair Comparison (FC) and Result Reproducibility (RR) presents significant challenges.
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- South America > Brazil > Rio Grande do Norte > Natal (0.04)
- Europe > Poland > Opole Province > Opole (0.04)
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- Information Technology > Security & Privacy (0.46)
Modelling of automotive steel fatigue lifetime by machine learning method
Yasniy, Oleh, Tymoshchuk, Dmytro, Didych, Iryna, Zagorodna, Nataliya, Malyshevska, Olha
In the current study, the fatigue life of QSTE340TM steel was modelled using a machine learning method, namely, a neural network. This problem was solved by a Multi-Layer Perceptron (MLP) neural network with a 3-75-1 architecture, which allows the prediction of the crack length based on the number of load cycles N, the stress ratio R, and the overload ratio Rol. The proposed model showed high accuracy, with mean absolute percentage error (MAPE) ranging from 0.02% to 4.59% for different R and Rol. The neural network effectively reveals the nonlinear relationships between input parameters and fatigue crack growth, providing reliable predictions for different loading conditions.
- Europe > Ukraine > Ternopil Oblast > Ternopil (0.05)
- Europe > Ukraine > Ivano-Frankivsk Oblast > Ivano-Frankivs'k (0.05)
- North America > United States > New York > Erie County > Buffalo (0.04)
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The OPS-SAT benchmark for detecting anomalies in satellite telemetry
Ruszczak, Bogdan, Kotowski, Krzysztof, Evans, David, Nalepa, Jakub
Detecting anomalous events in satellite telemetry is a critical task in space operations. This task, however, is extremely time-consuming, error-prone and human dependent, thus automated data-driven anomaly detection algorithms have been emerging at a steady pace. However, there are no publicly available datasets of real satellite telemetry accompanied with the ground-truth annotations that could be used to train and verify anomaly detection supervised models. In this article, we address this research gap and introduce the AI-ready benchmark dataset (OPSSAT-AD) containing the telemetry data acquired on board OPS-SAT -- a CubeSat mission which has been operated by the European Space Agency which has come to an end during the night of 22--23 May 2024 (CEST). The dataset is accompanied with the baseline results obtained using 30 supervised and unsupervised classic and deep machine learning algorithms for anomaly detection. They were trained and validated using the training-test dataset split introduced in this work, and we present a suggested set of quality metrics which should be always calculated to confront the new algorithms for anomaly detection while exploiting OPSSAT-AD. We believe that this work may become an important step toward building a fair, reproducible and objective validation procedure that can be used to quantify the capabilities of the emerging anomaly detection techniques in an unbiased and fully transparent way.
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- Europe > Poland > Opole Province > Opole (0.04)
- Europe > Switzerland (0.04)
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European Space Agency Benchmark for Anomaly Detection in Satellite Telemetry
Kotowski, Krzysztof, Haskamp, Christoph, Andrzejewski, Jacek, Ruszczak, Bogdan, Nalepa, Jakub, Lakey, Daniel, Collins, Peter, Kolmas, Aybike, Bartesaghi, Mauro, Martinez-Heras, Jose, De Canio, Gabriele
Machine learning has vast potential to improve anomaly detection in satellite telemetry which is a crucial task for spacecraft operations. This potential is currently hampered by a lack of comprehensible benchmarks for multivariate time series anomaly detection, especially for the challenging case of satellite telemetry. The European Space Agency Benchmark for Anomaly Detection in Satellite Telemetry (ESA-ADB) aims to address this challenge and establish a new 1 standard in the domain. It is a result of close cooperation between spacecraft operations engineers from the European Space Agency (ESA) and machine learning experts. The newly introduced ESA Anomalies Dataset contains annotated real-life telemetry from three different ESA missions, out of which two are included in ESA-ADB. Results of typical anomaly detection algorithms assessed in our novel hierarchical evaluation pipeline show that new approaches are necessary to address operators' needs. All elements of ESA-ADB are publicly available to ensure its full reproducibility.
- North America > United States > New York > New York County > New York City (0.04)
- Europe > Germany > Hesse > Darmstadt Region > Darmstadt (0.04)
- Europe > Sweden > Stockholm > Stockholm (0.04)
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Modeling User Preferences via Brain-Computer Interfacing
Leiva, Luis A., Traver, V. Javier, Kawala-Sterniuk, Alexandra, Ruotsalo, Tuukka
Present Brain-Computer Interfacing (BCI) technology allows inference and detection of cognitive and affective states, but fairly little has been done to study scenarios in which such information can facilitate new applications that rely on modeling human cognition. One state that can be quantified from various physiological signals is attention. Estimates of human attention can be used to reveal preferences and novel dimensions of user experience. Previous approaches have tackled these incredibly challenging tasks using a variety of behavioral signals, from dwell-time to click-through data, and computational models of visual correspondence to these behavioral signals. However, behavioral signals are only rough estimations of the real underlying attention and affective preferences of the users. Indeed, users may attend to some content simply because it is salient, but not because it is really interesting, or simply because it is outrageous. With this paper, we put forward a research agenda and example work using BCI to infer users' preferences, their attentional correlates towards visual content, and their associations with affective experience. Subsequently, we link these to relevant applications, such as information retrieval, personalized steering of generative models, and crowdsourcing population estimates of affective experiences.
- North America > United States > Hawaii > Honolulu County > Honolulu (0.05)
- Europe > Finland (0.05)
- Europe > Spain (0.04)
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Iconic Gesture Semantics
Lücking, Andy, Henlein, Alexander, Mehler, Alexander
The "meaning" of an iconic gesture is conditioned on its informational evaluation. Only informational evaluation lifts a gesture to a quasi-linguistic level that can interact with verbal content. Interaction is either vacuous or regimented by usual lexicon-driven inferences. Informational evaluation is spelled out as extended exemplification (extemplification) in terms of perceptual classification of a gesture's visual iconic model. The iconic model is derived from Frege/Montague-like truth-functional evaluation of a gesture's form within spatially extended domains. We further argue that the perceptual classification of instances of visual communication requires a notion of meaning different from Frege/Montague frameworks. Therefore, a heuristic for gesture interpretation is provided that can guide the working semanticist. In sum, an iconic gesture semantics is introduced which covers the full range from kinematic gesture representations over model-theoretic evaluation to inferential interpretation in dynamic semantic frameworks.
- Europe > United Kingdom > England > Oxfordshire > Oxford (0.14)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.14)
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.14)
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Audio-Infused Automatic Image Colorization by Exploiting Audio Scene Semantics
Zhao, Pengcheng, Chen, Yanxiang, Zhao, Yang, Jia, Wei, Zhang, Zhao, Wang, Ronggang, Hong, Richang
Automatic image colorization is inherently an ill-posed problem with uncertainty, which requires an accurate semantic understanding of scenes to estimate reasonable colors for grayscale images. Although recent interaction-based methods have achieved impressive performance, it is still a very difficult task to infer realistic and accurate colors for automatic colorization. To reduce the difficulty of semantic understanding of grayscale scenes, this paper tries to utilize corresponding audio, which naturally contains extra semantic information about the same scene. Specifically, a novel audio-infused automatic image colorization (AIAIC) network is proposed, which consists of three stages. First, we take color image semantics as a bridge and pretrain a colorization network guided by color image semantics. Second, the natural co-occurrence of audio and video is utilized to learn the color semantic correlations between audio and visual scenes. Third, the implicit audio semantic representation is fed into the pretrained network to finally realize the audio-guided colorization. The whole process is trained in a self-supervised manner without human annotation. In addition, an audiovisual colorization dataset is established for training and testing. Experiments demonstrate that audio guidance can effectively improve the performance of automatic colorization, especially for some scenes that are difficult to understand only from visual modality.
Learning in Audio-visual Context: A Review, Analysis, and New Perspective
Wei, Yake, Hu, Di, Tian, Yapeng, Li, Xuelong
Sight and hearing are two senses that play a vital role in human communication and scene understanding. To mimic human perception ability, audio-visual learning, aimed at developing computational approaches to learn from both audio and visual modalities, has been a flourishing field in recent years. A comprehensive survey that can systematically organize and analyze studies of the audio-visual field is expected. Starting from the analysis of audio-visual cognition foundations, we introduce several key findings that have inspired our computational studies. Then, we systematically review the recent audio-visual learning studies and divide them into three categories: audio-visual boosting, cross-modal perception and audio-visual collaboration. Through our analysis, we discover that, the consistency of audio-visual data across semantic, spatial and temporal support the above studies. To revisit the current development of the audio-visual learning field from a more macro view, we further propose a new perspective on audio-visual scene understanding, then discuss and analyze the feasible future direction of the audio-visual learning area. Overall, this survey reviews and outlooks the current audio-visual learning field from different aspects. We hope it can provide researchers with a better understanding of this area. A website including constantly-updated survey is released: \url{https://gewu-lab.github.io/audio-visual-learning/}.
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- North America > United States > Texas > Dallas County > Richardson (0.04)
- North America > United States > Texas > Dallas County > Dallas (0.04)
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Mimicking Playstyle by Adapting Parameterized Behavior Trees in RTS Games
Kozik, Andrzej, Machalewski, Tomasz, Marek, Mariusz, Ochmann, Adrian
The discovery of Behavior Trees (BTs) impacted the field of Artificial Intelligence (AI) in games, by providing flexible and natural representation of non-player characters (NPCs) logic, manageable by game-designers. Nevertheless, increased pressure on ever better NPCs AI-agents forced complexity of handcrafted BTs to became barely-tractable and error-prone. On the other hand, while many just-launched on-line games suffer from player-shortage, the existence of AI with a broad-range of capabilities could increase players retention. Therefore, to handle above challenges, recent trends in the field focused on automatic creation of AI-agents: from deep- and reinforcementlearning techniques to combinatorial (constrained) optimization and evolution of BTs. In this paper, we present a novel approach to semi-automatic construction of AI-agents, that mimic and generalize given human gameplays by adapting and tuning of expert-created BT under a developed similarity metric between source and BT gameplays. To this end, we formulated mixed discrete-continuous optimization problem, in which topological and functional changes of the BT are reflected in numerical variables, and constructed a dedicated hybrid-metaheuristic. The performance of presented approach was verified experimentally in a prototype real-time strategy game. Carried out experiments confirmed efficiency and perspectives of presented approach, which is going to be applied in a commercial game.
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